The America’s Army Project was a summer internship organized between the Emergent Media Center at Champlain College and the America’s Army development team. The goal was to successfully complete a multiplayer map using the America’s Army version of Unreal 2.5 and be officially released through the America’s Army deploy client. Release was 100% dependant on the quality of the map and there were no guarantees of release. Two teams of Champlain students were hired to create two maps.
My Role :
Although everyone on the team worked as Level Designers, my main role came from designing the Lighting and populating the environment. I also developed some of the first level concepts for Canyon, before we started building in Unreal.
I handled most items placed within the environment, both in interior environment and exterior. I had to give a lot of thought as to what pieces should go where, to make Canyon feel as lived in as possible. I also took a leading role in developing to overall look of Canyon and it’s artistic style.